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Founder/Director, Gnomon

Unreal Engine

On June 25th I turned in my final project and was officially graduated from the Epic Games Unreal Fellowship. Five weeks of intense Unreal immersion with 100 industry professionals from literally all over the world. It was an experience that I will remember vividly for a long time and, while intense, it was awesome. After 20+ years of using Maya, it was amazing to finally be in a real-time environment. Not that it replaces Maya, since you still need to do so many things outside of Unreal but… it is really liberating to not have to wait for renders. You sacrifice a few things but… it is so worth it.

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